Forza Horizon was my second industry project that I worked on. The Sumo team were tasked with creating a DLC to specifications set by Playground Games. In my day to day I worked on mostly the user interface and menu systems for the DLC. This involved once again working on an antiquated and outdated in-house game engine.
This project was interesting in that it involved collaborating with another studio, which brought its own challenges as well. However, through long nights and lots of pizza we created a very fun player experience.